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<FONT color="green">001</FONT>    package metaface.embodiment;<a name="line.1"></a>
<FONT color="green">002</FONT>    import java.awt.geom.*;<a name="line.2"></a>
<FONT color="green">003</FONT>    import java.awt.*;<a name="line.3"></a>
<FONT color="green">004</FONT>    import java.awt.image.*;<a name="line.4"></a>
<FONT color="green">005</FONT>    import java.io.*;<a name="line.5"></a>
<FONT color="green">006</FONT>    import java.util.*;<a name="line.6"></a>
<FONT color="green">007</FONT>    import metaface.mpeg4.*;<a name="line.7"></a>
<FONT color="green">008</FONT>    <a name="line.8"></a>
<FONT color="green">009</FONT>    /**<a name="line.9"></a>
<FONT color="green">010</FONT>     *  This class defines the idle behaviour to be used by a MetaFace application.<a name="line.10"></a>
<FONT color="green">011</FONT>     *  It is merely a default, and much more complicated behaviour can be extended<a name="line.11"></a>
<FONT color="green">012</FONT>     *  from the class.&lt;p><a name="line.12"></a>
<FONT color="green">013</FONT>     *<a name="line.13"></a>
<FONT color="green">014</FONT>     *  The class implements a simple rule and parameter driven system for animating<a name="line.14"></a>
<FONT color="green">015</FONT>     *  the MPEG-4 face at idle time.<a name="line.15"></a>
<FONT color="green">016</FONT>     *<a name="line.16"></a>
<FONT color="green">017</FONT>     *@author     Simon Beard <a name="line.17"></a>
<FONT color="green">018</FONT>     *@version    1.0<a name="line.18"></a>
<FONT color="green">019</FONT>     */<a name="line.19"></a>
<FONT color="green">020</FONT>    public class IdleBehaviour {<a name="line.20"></a>
<FONT color="green">021</FONT>    <a name="line.21"></a>
<FONT color="green">022</FONT>            /**<a name="line.22"></a>
<FONT color="green">023</FONT>             *  Random number for adding variation to animation<a name="line.23"></a>
<FONT color="green">024</FONT>             */<a name="line.24"></a>
<FONT color="green">025</FONT>            private Random random_numbers;<a name="line.25"></a>
<FONT color="green">026</FONT>            /**<a name="line.26"></a>
<FONT color="green">027</FONT>             *  The frame rate for animation<a name="line.27"></a>
<FONT color="green">028</FONT>             */<a name="line.28"></a>
<FONT color="green">029</FONT>            private int framerate;<a name="line.29"></a>
<FONT color="green">030</FONT>            /**<a name="line.30"></a>
<FONT color="green">031</FONT>             *  Default size of idle animation buffer<a name="line.31"></a>
<FONT color="green">032</FONT>             */<a name="line.32"></a>
<FONT color="green">033</FONT>            private int default_buffer_size;<a name="line.33"></a>
<FONT color="green">034</FONT>            /**<a name="line.34"></a>
<FONT color="green">035</FONT>             *  The idle animation buffer<a name="line.35"></a>
<FONT color="green">036</FONT>             */<a name="line.36"></a>
<FONT color="green">037</FONT>            private Vector buffer;<a name="line.37"></a>
<FONT color="green">038</FONT>            /**<a name="line.38"></a>
<FONT color="green">039</FONT>             *  Internal array of MPEG-4 FAPs<a name="line.39"></a>
<FONT color="green">040</FONT>             */<a name="line.40"></a>
<FONT color="green">041</FONT>            private FAPData[] fapdatabuffer;<a name="line.41"></a>
<FONT color="green">042</FONT>            /**<a name="line.42"></a>
<FONT color="green">043</FONT>             *  Interval for blinking animation<a name="line.43"></a>
<FONT color="green">044</FONT>             */<a name="line.44"></a>
<FONT color="green">045</FONT>            private int eye_blink_interval;<a name="line.45"></a>
<FONT color="green">046</FONT>            /**<a name="line.46"></a>
<FONT color="green">047</FONT>             *  Interval margin of change for blinking animation<a name="line.47"></a>
<FONT color="green">048</FONT>             */<a name="line.48"></a>
<FONT color="green">049</FONT>            private int eye_blink_interval_margin;<a name="line.49"></a>
<FONT color="green">050</FONT>            /**<a name="line.50"></a>
<FONT color="green">051</FONT>             *  Duration of blinking down animation<a name="line.51"></a>
<FONT color="green">052</FONT>             */<a name="line.52"></a>
<FONT color="green">053</FONT>            private int eye_blink_duration_down;<a name="line.53"></a>
<FONT color="green">054</FONT>            /**<a name="line.54"></a>
<FONT color="green">055</FONT>             *  Duration for holding blinking animation<a name="line.55"></a>
<FONT color="green">056</FONT>             */<a name="line.56"></a>
<FONT color="green">057</FONT>            private int eye_blink_duration_hold;<a name="line.57"></a>
<FONT color="green">058</FONT>            /**<a name="line.58"></a>
<FONT color="green">059</FONT>             *  Duration of blinking up animation<a name="line.59"></a>
<FONT color="green">060</FONT>             */<a name="line.60"></a>
<FONT color="green">061</FONT>            private int eye_blink_duration_up;<a name="line.61"></a>
<FONT color="green">062</FONT>            /**<a name="line.62"></a>
<FONT color="green">063</FONT>             *  Duration margin of change for blinking animation<a name="line.63"></a>
<FONT color="green">064</FONT>             */<a name="line.64"></a>
<FONT color="green">065</FONT>            private int eye_blink_duration_margin;<a name="line.65"></a>
<FONT color="green">066</FONT>            /**<a name="line.66"></a>
<FONT color="green">067</FONT>             *  Interval for head roll animation<a name="line.67"></a>
<FONT color="green">068</FONT>             */<a name="line.68"></a>
<FONT color="green">069</FONT>            private int head_roll_interval;<a name="line.69"></a>
<FONT color="green">070</FONT>            /**<a name="line.70"></a>
<FONT color="green">071</FONT>             *  Duration margin of change for head roll animation<a name="line.71"></a>
<FONT color="green">072</FONT>             */<a name="line.72"></a>
<FONT color="green">073</FONT>            private int head_roll_interval_margin;<a name="line.73"></a>
<FONT color="green">074</FONT>            /**<a name="line.74"></a>
<FONT color="green">075</FONT>             *  Magnitude of head roll animation<a name="line.75"></a>
<FONT color="green">076</FONT>             */<a name="line.76"></a>
<FONT color="green">077</FONT>            private int head_roll_amplitude;<a name="line.77"></a>
<FONT color="green">078</FONT>            /**<a name="line.78"></a>
<FONT color="green">079</FONT>             *  Magnitude margin of change for head roll animation<a name="line.79"></a>
<FONT color="green">080</FONT>             */<a name="line.80"></a>
<FONT color="green">081</FONT>            private int head_roll_amplitude_margin;<a name="line.81"></a>
<FONT color="green">082</FONT>            /**<a name="line.82"></a>
<FONT color="green">083</FONT>             *  Duration of head roll animation<a name="line.83"></a>
<FONT color="green">084</FONT>             */<a name="line.84"></a>
<FONT color="green">085</FONT>            private int head_roll_duration;<a name="line.85"></a>
<FONT color="green">086</FONT>            /**<a name="line.86"></a>
<FONT color="green">087</FONT>             *  Duration margin of change for head roll animation<a name="line.87"></a>
<FONT color="green">088</FONT>             */<a name="line.88"></a>
<FONT color="green">089</FONT>            private int head_roll_duration_margin;<a name="line.89"></a>
<FONT color="green">090</FONT>            /**<a name="line.90"></a>
<FONT color="green">091</FONT>             *  Interval for eye movement animation<a name="line.91"></a>
<FONT color="green">092</FONT>             */<a name="line.92"></a>
<FONT color="green">093</FONT>            private int eye_movement_interval;<a name="line.93"></a>
<FONT color="green">094</FONT>            /**<a name="line.94"></a>
<FONT color="green">095</FONT>             *  Interval margin of change for eye movement animation<a name="line.95"></a>
<FONT color="green">096</FONT>             */<a name="line.96"></a>
<FONT color="green">097</FONT>            private int eye_movement_interval_margin;<a name="line.97"></a>
<FONT color="green">098</FONT>            /**<a name="line.98"></a>
<FONT color="green">099</FONT>             *  Magnitude of eye movement animation<a name="line.99"></a>
<FONT color="green">100</FONT>             */<a name="line.100"></a>
<FONT color="green">101</FONT>            private int eye_movement_amplitude;<a name="line.101"></a>
<FONT color="green">102</FONT>            /**<a name="line.102"></a>
<FONT color="green">103</FONT>             *  Magnitude margin of change for eye movement animation<a name="line.103"></a>
<FONT color="green">104</FONT>             */<a name="line.104"></a>
<FONT color="green">105</FONT>            private int eye_movement_amplitude_margin;<a name="line.105"></a>
<FONT color="green">106</FONT>            /**<a name="line.106"></a>
<FONT color="green">107</FONT>             *  Duration for eye movement animation<a name="line.107"></a>
<FONT color="green">108</FONT>             */<a name="line.108"></a>
<FONT color="green">109</FONT>            private int eye_movement_duration;<a name="line.109"></a>
<FONT color="green">110</FONT>            /**<a name="line.110"></a>
<FONT color="green">111</FONT>             *  Duration margin of change for eye movement animation<a name="line.111"></a>
<FONT color="green">112</FONT>             */<a name="line.112"></a>
<FONT color="green">113</FONT>            private int eye_movement_duration_margin;<a name="line.113"></a>
<FONT color="green">114</FONT>    <a name="line.114"></a>
<FONT color="green">115</FONT>    <a name="line.115"></a>
<FONT color="green">116</FONT>            /**<a name="line.116"></a>
<FONT color="green">117</FONT>             *  Constructor for the IdleBehaviour object<a name="line.117"></a>
<FONT color="green">118</FONT>             */<a name="line.118"></a>
<FONT color="green">119</FONT>            public IdleBehaviour() {<a name="line.119"></a>
<FONT color="green">120</FONT>                    new IdleBehaviour(25);<a name="line.120"></a>
<FONT color="green">121</FONT>            }<a name="line.121"></a>
<FONT color="green">122</FONT>    <a name="line.122"></a>
<FONT color="green">123</FONT>    <a name="line.123"></a>
<FONT color="green">124</FONT>            /**<a name="line.124"></a>
<FONT color="green">125</FONT>             *  Constructor for the IdleBehaviour object<a name="line.125"></a>
<FONT color="green">126</FONT>             *<a name="line.126"></a>
<FONT color="green">127</FONT>             *@param  fps  The frame rate of animation<a name="line.127"></a>
<FONT color="green">128</FONT>             */<a name="line.128"></a>
<FONT color="green">129</FONT>            public IdleBehaviour(int fps) {<a name="line.129"></a>
<FONT color="green">130</FONT>                    int i;<a name="line.130"></a>
<FONT color="green">131</FONT>    <a name="line.131"></a>
<FONT color="green">132</FONT>                    //set variables<a name="line.132"></a>
<FONT color="green">133</FONT>                    framerate = fps;<a name="line.133"></a>
<FONT color="green">134</FONT>                    random_numbers = new Random();<a name="line.134"></a>
<FONT color="green">135</FONT>                    default_buffer_size = 30 * fps;<a name="line.135"></a>
<FONT color="green">136</FONT>    <a name="line.136"></a>
<FONT color="green">137</FONT>                    //Set default parameters for idle animation<a name="line.137"></a>
<FONT color="green">138</FONT>                    setEyeBlinkParameters(fps * 3, fps, Math.round((float) fps / 6f), 1, Math.round((float) fps / 4f), 1);<a name="line.138"></a>
<FONT color="green">139</FONT>                    setHeadRollParameters(fps * 2, fps, fps * 2, 5, (int) ((Math.PI / 16f) * 100000f), (int) ((Math.PI / 10f) * 100000f));<a name="line.139"></a>
<FONT color="green">140</FONT>                    setEyeMovementParameters(fps, fps / 2, fps * 2, 5, (int) ((Math.PI / 8f) * 100000f), (int) ((Math.PI / 10f) * 100000f));<a name="line.140"></a>
<FONT color="green">141</FONT>    <a name="line.141"></a>
<FONT color="green">142</FONT>                    //construct buffers<a name="line.142"></a>
<FONT color="green">143</FONT>                    buffer = new Vector();<a name="line.143"></a>
<FONT color="green">144</FONT>                    fapdatabuffer = new FAPData[125];<a name="line.144"></a>
<FONT color="green">145</FONT>                    for (i = 0; i &lt; 125; i++) {<a name="line.145"></a>
<FONT color="green">146</FONT>                            fapdatabuffer[i] = new FAPData();<a name="line.146"></a>
<FONT color="green">147</FONT>                    }<a name="line.147"></a>
<FONT color="green">148</FONT>            }<a name="line.148"></a>
<FONT color="green">149</FONT>    <a name="line.149"></a>
<FONT color="green">150</FONT>    <a name="line.150"></a>
<FONT color="green">151</FONT>            /**<a name="line.151"></a>
<FONT color="green">152</FONT>             *  Sets the eyeBlinkParameters attribute of the IdleBehaviour object<a name="line.152"></a>
<FONT color="green">153</FONT>             *<a name="line.153"></a>
<FONT color="green">154</FONT>             *@param  interval         Interval of eye blinks<a name="line.154"></a>
<FONT color="green">155</FONT>             *@param  interval_margin  Margin of change for interval<a name="line.155"></a>
<FONT color="green">156</FONT>             *@param  duration_down    Duration of blink down action<a name="line.156"></a>
<FONT color="green">157</FONT>             *@param  duration_hold    Duration of holding blink<a name="line.157"></a>
<FONT color="green">158</FONT>             *@param  duration_up      Duration of blink up action<a name="line.158"></a>
<FONT color="green">159</FONT>             *@param  duration_margin  Margin of change for blinking duration<a name="line.159"></a>
<FONT color="green">160</FONT>             */<a name="line.160"></a>
<FONT color="green">161</FONT>            public void setEyeBlinkParameters(int interval, int interval_margin, int duration_down, int duration_hold, int duration_up, int duration_margin) {<a name="line.161"></a>
<FONT color="green">162</FONT>                    eye_blink_interval = interval;<a name="line.162"></a>
<FONT color="green">163</FONT>                    eye_blink_interval_margin = interval_margin;<a name="line.163"></a>
<FONT color="green">164</FONT>                    eye_blink_duration_down = duration_down;<a name="line.164"></a>
<FONT color="green">165</FONT>                    eye_blink_duration_hold = duration_hold;<a name="line.165"></a>
<FONT color="green">166</FONT>                    eye_blink_duration_up = duration_up;<a name="line.166"></a>
<FONT color="green">167</FONT>                    eye_blink_duration_margin = duration_margin;<a name="line.167"></a>
<FONT color="green">168</FONT>            }<a name="line.168"></a>
<FONT color="green">169</FONT>    <a name="line.169"></a>
<FONT color="green">170</FONT>    <a name="line.170"></a>
<FONT color="green">171</FONT>            /**<a name="line.171"></a>
<FONT color="green">172</FONT>             *  Sets the headRollParameters attribute of the IdleBehaviour object<a name="line.172"></a>
<FONT color="green">173</FONT>             *<a name="line.173"></a>
<FONT color="green">174</FONT>             *@param  interval          Interval of head rolls<a name="line.174"></a>
<FONT color="green">175</FONT>             *@param  interval_margin   Margin of change for interval<a name="line.175"></a>
<FONT color="green">176</FONT>             *@param  duration          Duration of head rolls<a name="line.176"></a>
<FONT color="green">177</FONT>             *@param  duration_margin   Margin of change for duration<a name="line.177"></a>
<FONT color="green">178</FONT>             *@param  amplitude         Magnitude of head rolls<a name="line.178"></a>
<FONT color="green">179</FONT>             *@param  amplitude_margin  Margin of change for magnitude<a name="line.179"></a>
<FONT color="green">180</FONT>             */<a name="line.180"></a>
<FONT color="green">181</FONT>            public void setHeadRollParameters(int interval, int interval_margin, int duration, int duration_margin, int amplitude, int amplitude_margin) {<a name="line.181"></a>
<FONT color="green">182</FONT>                    head_roll_interval = interval;<a name="line.182"></a>
<FONT color="green">183</FONT>                    head_roll_interval_margin = interval_margin;<a name="line.183"></a>
<FONT color="green">184</FONT>                    head_roll_duration = duration;<a name="line.184"></a>
<FONT color="green">185</FONT>                    head_roll_duration_margin = duration_margin;<a name="line.185"></a>
<FONT color="green">186</FONT>                    head_roll_amplitude = amplitude;<a name="line.186"></a>
<FONT color="green">187</FONT>                    head_roll_amplitude_margin = amplitude_margin;<a name="line.187"></a>
<FONT color="green">188</FONT>            }<a name="line.188"></a>
<FONT color="green">189</FONT>    <a name="line.189"></a>
<FONT color="green">190</FONT>    <a name="line.190"></a>
<FONT color="green">191</FONT>            /**<a name="line.191"></a>
<FONT color="green">192</FONT>             *  Sets the eyeMovementParameters attribute of the IdleBehaviour object<a name="line.192"></a>
<FONT color="green">193</FONT>             *<a name="line.193"></a>
<FONT color="green">194</FONT>             *@param  interval          Interval of eye movements<a name="line.194"></a>
<FONT color="green">195</FONT>             *@param  interval_margin   Margin of change for interval<a name="line.195"></a>
<FONT color="green">196</FONT>             *@param  duration          Duration of eye movements<a name="line.196"></a>
<FONT color="green">197</FONT>             *@param  duration_margin   Margin of change for duration<a name="line.197"></a>
<FONT color="green">198</FONT>             *@param  amplitude         Magnitude of eye movements<a name="line.198"></a>
<FONT color="green">199</FONT>             *@param  amplitude_margin  Margin of change for magnitudes<a name="line.199"></a>
<FONT color="green">200</FONT>             */<a name="line.200"></a>
<FONT color="green">201</FONT>            public void setEyeMovementParameters(int interval, int interval_margin, int duration, int duration_margin, int amplitude, int amplitude_margin) {<a name="line.201"></a>
<FONT color="green">202</FONT>                    eye_movement_interval = interval;<a name="line.202"></a>
<FONT color="green">203</FONT>                    eye_movement_interval_margin = interval_margin;<a name="line.203"></a>
<FONT color="green">204</FONT>                    eye_movement_duration = duration;<a name="line.204"></a>
<FONT color="green">205</FONT>                    eye_movement_duration_margin = duration_margin;<a name="line.205"></a>
<FONT color="green">206</FONT>                    eye_movement_amplitude = amplitude;<a name="line.206"></a>
<FONT color="green">207</FONT>                    eye_movement_amplitude_margin = amplitude_margin;<a name="line.207"></a>
<FONT color="green">208</FONT>            }<a name="line.208"></a>
<FONT color="green">209</FONT>    <a name="line.209"></a>
<FONT color="green">210</FONT>    <a name="line.210"></a>
<FONT color="green">211</FONT>            /**<a name="line.211"></a>
<FONT color="green">212</FONT>             *  Generate MPEG-4 FAP eye blinks<a name="line.212"></a>
<FONT color="green">213</FONT>             */<a name="line.213"></a>
<FONT color="green">214</FONT>            private void generateEyeBlinks() {<a name="line.214"></a>
<FONT color="green">215</FONT>                    int interval;<a name="line.215"></a>
<FONT color="green">216</FONT>                    int down;<a name="line.216"></a>
<FONT color="green">217</FONT>                    int hold;<a name="line.217"></a>
<FONT color="green">218</FONT>                    int up;<a name="line.218"></a>
<FONT color="green">219</FONT>                    int i;<a name="line.219"></a>
<FONT color="green">220</FONT>                    int x;<a name="line.220"></a>
<FONT color="green">221</FONT>                    int neg_pos;<a name="line.221"></a>
<FONT color="green">222</FONT>                    boolean fit;<a name="line.222"></a>
<FONT color="green">223</FONT>                    int position;<a name="line.223"></a>
<FONT color="green">224</FONT>                    FAPData frame;<a name="line.224"></a>
<FONT color="green">225</FONT>                    int frames = 125;<a name="line.225"></a>
<FONT color="green">226</FONT>    <a name="line.226"></a>
<FONT color="green">227</FONT>                    fit = true;<a name="line.227"></a>
<FONT color="green">228</FONT>    <a name="line.228"></a>
<FONT color="green">229</FONT>                    position = 0;<a name="line.229"></a>
<FONT color="green">230</FONT>    <a name="line.230"></a>
<FONT color="green">231</FONT>                    //While more eye blinks can fit in idle animation -- calculate random eye blinks based on parameters<a name="line.231"></a>
<FONT color="green">232</FONT>                    while (fit) {<a name="line.232"></a>
<FONT color="green">233</FONT>                            neg_pos = random_numbers.nextInt(2);<a name="line.233"></a>
<FONT color="green">234</FONT>                            if (neg_pos == 0) {<a name="line.234"></a>
<FONT color="green">235</FONT>                                    neg_pos = -1;<a name="line.235"></a>
<FONT color="green">236</FONT>                            }<a name="line.236"></a>
<FONT color="green">237</FONT>                            interval = (eye_blink_interval + ((int) ((float) eye_blink_interval_margin * random_numbers.nextFloat()) * neg_pos));<a name="line.237"></a>
<FONT color="green">238</FONT>                            neg_pos = random_numbers.nextInt(2);<a name="line.238"></a>
<FONT color="green">239</FONT>                            if (neg_pos == 0) {<a name="line.239"></a>
<FONT color="green">240</FONT>                                    neg_pos = -1;<a name="line.240"></a>
<FONT color="green">241</FONT>                            }<a name="line.241"></a>
<FONT color="green">242</FONT>                            down = (eye_blink_duration_down + ((int) ((float) eye_blink_duration_margin * random_numbers.nextFloat()) * neg_pos));<a name="line.242"></a>
<FONT color="green">243</FONT>                            neg_pos = random_numbers.nextInt(2);<a name="line.243"></a>
<FONT color="green">244</FONT>                            if (neg_pos == 0) {<a name="line.244"></a>
<FONT color="green">245</FONT>                                    neg_pos = -1;<a name="line.245"></a>
<FONT color="green">246</FONT>                            }<a name="line.246"></a>
<FONT color="green">247</FONT>                            hold = (eye_blink_duration_hold + ((int) ((float) eye_blink_duration_margin * random_numbers.nextFloat()) * neg_pos));<a name="line.247"></a>
<FONT color="green">248</FONT>                            neg_pos = random_numbers.nextInt(2);<a name="line.248"></a>
<FONT color="green">249</FONT>                            if (neg_pos == 0) {<a name="line.249"></a>
<FONT color="green">250</FONT>                                    neg_pos = -1;<a name="line.250"></a>
<FONT color="green">251</FONT>                            }<a name="line.251"></a>
<FONT color="green">252</FONT>                            up = (eye_blink_duration_up + ((int) ((float) eye_blink_duration_margin * random_numbers.nextFloat()) * neg_pos));<a name="line.252"></a>
<FONT color="green">253</FONT>                            if (up == 0) {<a name="line.253"></a>
<FONT color="green">254</FONT>                                    up = 1;<a name="line.254"></a>
<FONT color="green">255</FONT>                            }<a name="line.255"></a>
<FONT color="green">256</FONT>    <a name="line.256"></a>
<FONT color="green">257</FONT>                            //Set the underlying FAP structure<a name="line.257"></a>
<FONT color="green">258</FONT>                            if (interval + down + hold + up &lt; 125 - position) {<a name="line.258"></a>
<FONT color="green">259</FONT>                                    position = position + interval;<a name="line.259"></a>
<FONT color="green">260</FONT>                                    x = 1;<a name="line.260"></a>
<FONT color="green">261</FONT>                                    for (i = position; i &lt; down + position; i++) {<a name="line.261"></a>
<FONT color="green">262</FONT>                                            fapdatabuffer[i].setLowLevelVariables(19, 1);<a name="line.262"></a>
<FONT color="green">263</FONT>                                            fapdatabuffer[i].setLowLevelVariables(20, 1);<a name="line.263"></a>
<FONT color="green">264</FONT>                                            fapdatabuffer[i].setLowLevelVariables(21, 1);<a name="line.264"></a>
<FONT color="green">265</FONT>                                            fapdatabuffer[i].setLowLevelVariables(22, 1);<a name="line.265"></a>
<FONT color="green">266</FONT>                                            fapdatabuffer[i].setLowLevelValues(19, x * (int) (1024f / (float) down));<a name="line.266"></a>
<FONT color="green">267</FONT>                                            fapdatabuffer[i].setLowLevelValues(20, x * (int) (1024f / (float) down));<a name="line.267"></a>
<FONT color="green">268</FONT>                                            fapdatabuffer[i].setLowLevelValues(21, x * (int) (124f / (float) down));<a name="line.268"></a>
<FONT color="green">269</FONT>                                            fapdatabuffer[i].setLowLevelValues(22, x * (int) (124f / (float) down));<a name="line.269"></a>
<FONT color="green">270</FONT>                                            x++;<a name="line.270"></a>
<FONT color="green">271</FONT>                                    }<a name="line.271"></a>
<FONT color="green">272</FONT>                                    position = position + down;<a name="line.272"></a>
<FONT color="green">273</FONT>                                    x = 1;<a name="line.273"></a>
<FONT color="green">274</FONT>                                    for (i = position; i &lt; position + hold; i++) {<a name="line.274"></a>
<FONT color="green">275</FONT>                                            fapdatabuffer[i].setLowLevelVariables(19, 1);<a name="line.275"></a>
<FONT color="green">276</FONT>                                            fapdatabuffer[i].setLowLevelVariables(20, 1);<a name="line.276"></a>
<FONT color="green">277</FONT>                                            fapdatabuffer[i].setLowLevelVariables(21, 1);<a name="line.277"></a>
<FONT color="green">278</FONT>                                            fapdatabuffer[i].setLowLevelVariables(22, 1);<a name="line.278"></a>
<FONT color="green">279</FONT>                                            fapdatabuffer[i].setLowLevelValues(19, 1024);<a name="line.279"></a>
<FONT color="green">280</FONT>                                            fapdatabuffer[i].setLowLevelValues(20, 1024);<a name="line.280"></a>
<FONT color="green">281</FONT>                                            fapdatabuffer[i].setLowLevelValues(21, 124);<a name="line.281"></a>
<FONT color="green">282</FONT>                                            fapdatabuffer[i].setLowLevelValues(22, 124);<a name="line.282"></a>
<FONT color="green">283</FONT>                                            x++;<a name="line.283"></a>
<FONT color="green">284</FONT>                                    }<a name="line.284"></a>
<FONT color="green">285</FONT>                                    position = position + hold;<a name="line.285"></a>
<FONT color="green">286</FONT>                                    x = 1;<a name="line.286"></a>
<FONT color="green">287</FONT>                                    for (i = position; i &lt; position + up; i++) {<a name="line.287"></a>
<FONT color="green">288</FONT>                                            fapdatabuffer[i].setLowLevelVariables(19, 1);<a name="line.288"></a>
<FONT color="green">289</FONT>                                            fapdatabuffer[i].setLowLevelVariables(20, 1);<a name="line.289"></a>
<FONT color="green">290</FONT>                                            fapdatabuffer[i].setLowLevelVariables(21, 1);<a name="line.290"></a>
<FONT color="green">291</FONT>                                            fapdatabuffer[i].setLowLevelVariables(22, 1);<a name="line.291"></a>
<FONT color="green">292</FONT>                                            fapdatabuffer[i].setLowLevelValues(19, 1024 - (x * (int) (1024f / (float) up)));<a name="line.292"></a>
<FONT color="green">293</FONT>                                            fapdatabuffer[i].setLowLevelValues(20, 1024 - (x * (int) (1024f / (float) up)));<a name="line.293"></a>
<FONT color="green">294</FONT>                                            fapdatabuffer[i].setLowLevelValues(21, 124 - (x * (int) (124f / (float) up)));<a name="line.294"></a>
<FONT color="green">295</FONT>                                            fapdatabuffer[i].setLowLevelValues(22, 124 - (x * (int) (124f / (float) up)));<a name="line.295"></a>
<FONT color="green">296</FONT>                                            x++;<a name="line.296"></a>
<FONT color="green">297</FONT>                                    }<a name="line.297"></a>
<FONT color="green">298</FONT>                                    position = position + up;<a name="line.298"></a>
<FONT color="green">299</FONT>                            } else {<a name="line.299"></a>
<FONT color="green">300</FONT>                                    fit = false;<a name="line.300"></a>
<FONT color="green">301</FONT>                            }<a name="line.301"></a>
<FONT color="green">302</FONT>                    }<a name="line.302"></a>
<FONT color="green">303</FONT>            }<a name="line.303"></a>
<FONT color="green">304</FONT>    <a name="line.304"></a>
<FONT color="green">305</FONT>    <a name="line.305"></a>
<FONT color="green">306</FONT>            /**<a name="line.306"></a>
<FONT color="green">307</FONT>             *  Generate MPEG-4 FAP head rolls<a name="line.307"></a>
<FONT color="green">308</FONT>             */<a name="line.308"></a>
<FONT color="green">309</FONT>            private void generateHeadRoll() {<a name="line.309"></a>
<FONT color="green">310</FONT>                    int interval;<a name="line.310"></a>
<FONT color="green">311</FONT>                    int left_right;<a name="line.311"></a>
<FONT color="green">312</FONT>                    int neg_pos;<a name="line.312"></a>
<FONT color="green">313</FONT>                    int amplitude;<a name="line.313"></a>
<FONT color="green">314</FONT>                    int duration;<a name="line.314"></a>
<FONT color="green">315</FONT>                    boolean fit;<a name="line.315"></a>
<FONT color="green">316</FONT>                    int position;<a name="line.316"></a>
<FONT color="green">317</FONT>                    FAPData frame;<a name="line.317"></a>
<FONT color="green">318</FONT>                    int i;<a name="line.318"></a>
<FONT color="green">319</FONT>                    int x;<a name="line.319"></a>
<FONT color="green">320</FONT>                    int frames = 125;<a name="line.320"></a>
<FONT color="green">321</FONT>    <a name="line.321"></a>
<FONT color="green">322</FONT>                    fit = true;<a name="line.322"></a>
<FONT color="green">323</FONT>    <a name="line.323"></a>
<FONT color="green">324</FONT>                    position = 0;<a name="line.324"></a>
<FONT color="green">325</FONT>                    //While more head rolls can fit in idle animation -- calculate random head rolls based on parameters<a name="line.325"></a>
<FONT color="green">326</FONT>                    while (fit) {<a name="line.326"></a>
<FONT color="green">327</FONT>                            left_right = random_numbers.nextInt(2);<a name="line.327"></a>
<FONT color="green">328</FONT>                            if (left_right == 0) {<a name="line.328"></a>
<FONT color="green">329</FONT>                                    left_right = -1;<a name="line.329"></a>
<FONT color="green">330</FONT>                            }<a name="line.330"></a>
<FONT color="green">331</FONT>                            neg_pos = random_numbers.nextInt(2);<a name="line.331"></a>
<FONT color="green">332</FONT>                            if (neg_pos == 0) {<a name="line.332"></a>
<FONT color="green">333</FONT>                                    neg_pos = -1;<a name="line.333"></a>
<FONT color="green">334</FONT>                            }<a name="line.334"></a>
<FONT color="green">335</FONT>                            interval = (head_roll_interval + ((int) ((float) (head_roll_interval_margin * neg_pos) * random_numbers.nextFloat())));<a name="line.335"></a>
<FONT color="green">336</FONT>                            neg_pos = random_numbers.nextInt(2);<a name="line.336"></a>
<FONT color="green">337</FONT>                            if (neg_pos == 0) {<a name="line.337"></a>
<FONT color="green">338</FONT>                                    neg_pos = -1;<a name="line.338"></a>
<FONT color="green">339</FONT>                            }<a name="line.339"></a>
<FONT color="green">340</FONT>                            amplitude = left_right * (head_roll_amplitude + ((int) ((float) (head_roll_amplitude_margin * neg_pos) * random_numbers.nextFloat())));<a name="line.340"></a>
<FONT color="green">341</FONT>                            neg_pos = random_numbers.nextInt(2);<a name="line.341"></a>
<FONT color="green">342</FONT>                            if (neg_pos == 0) {<a name="line.342"></a>
<FONT color="green">343</FONT>                                    neg_pos = -1;<a name="line.343"></a>
<FONT color="green">344</FONT>                            }<a name="line.344"></a>
<FONT color="green">345</FONT>    <a name="line.345"></a>
<FONT color="green">346</FONT>                            //Set the underlying FAP structure<a name="line.346"></a>
<FONT color="green">347</FONT>                            duration = head_roll_duration + ((int) ((float) (head_roll_duration_margin * neg_pos) * random_numbers.nextFloat()));<a name="line.347"></a>
<FONT color="green">348</FONT>                            if (interval + duration + duration &lt; 125 - position) {<a name="line.348"></a>
<FONT color="green">349</FONT>                                    position = position + interval;<a name="line.349"></a>
<FONT color="green">350</FONT>                                    x = 1;<a name="line.350"></a>
<FONT color="green">351</FONT>                                    for (i = position; i &lt; position + duration; i++) {<a name="line.351"></a>
<FONT color="green">352</FONT>                                            fapdatabuffer[i].setLowLevelVariables(50, 1);<a name="line.352"></a>
<FONT color="green">353</FONT>                                            fapdatabuffer[i].setLowLevelValues(50, x * (int) ((float) amplitude / (float) duration));<a name="line.353"></a>
<FONT color="green">354</FONT>                                            x++;<a name="line.354"></a>
<FONT color="green">355</FONT>                                    }<a name="line.355"></a>
<FONT color="green">356</FONT>                                    position = position + duration;<a name="line.356"></a>
<FONT color="green">357</FONT>                                    x = 1;<a name="line.357"></a>
<FONT color="green">358</FONT>                                    for (i = position; i &lt; position + duration; i++) {<a name="line.358"></a>
<FONT color="green">359</FONT>                                            fapdatabuffer[i].setLowLevelVariables(50, 1);<a name="line.359"></a>
<FONT color="green">360</FONT>                                            fapdatabuffer[i].setLowLevelValues(50, amplitude - (x * (int) ((float) amplitude / (float) duration)));<a name="line.360"></a>
<FONT color="green">361</FONT>                                            x++;<a name="line.361"></a>
<FONT color="green">362</FONT>                                    }<a name="line.362"></a>
<FONT color="green">363</FONT>                                    position = position + duration;<a name="line.363"></a>
<FONT color="green">364</FONT>                            } else {<a name="line.364"></a>
<FONT color="green">365</FONT>                                    fit = false;<a name="line.365"></a>
<FONT color="green">366</FONT>                            }<a name="line.366"></a>
<FONT color="green">367</FONT>                    }<a name="line.367"></a>
<FONT color="green">368</FONT>            }<a name="line.368"></a>
<FONT color="green">369</FONT>    <a name="line.369"></a>
<FONT color="green">370</FONT>    <a name="line.370"></a>
<FONT color="green">371</FONT>            /**<a name="line.371"></a>
<FONT color="green">372</FONT>             *  Generate MPEG-4 FAP eye movements<a name="line.372"></a>
<FONT color="green">373</FONT>             */<a name="line.373"></a>
<FONT color="green">374</FONT>            private void generateEyeMovement() {<a name="line.374"></a>
<FONT color="green">375</FONT>                    int interval;<a name="line.375"></a>
<FONT color="green">376</FONT>                    int left_right;<a name="line.376"></a>
<FONT color="green">377</FONT>                    int up_down;<a name="line.377"></a>
<FONT color="green">378</FONT>                    int neg_pos;<a name="line.378"></a>
<FONT color="green">379</FONT>                    int amplitude_x;<a name="line.379"></a>
<FONT color="green">380</FONT>                    int amplitude_y;<a name="line.380"></a>
<FONT color="green">381</FONT>                    int duration;<a name="line.381"></a>
<FONT color="green">382</FONT>                    boolean fit;<a name="line.382"></a>
<FONT color="green">383</FONT>                    int position;<a name="line.383"></a>
<FONT color="green">384</FONT>                    FAPData frame;<a name="line.384"></a>
<FONT color="green">385</FONT>                    int i;<a name="line.385"></a>
<FONT color="green">386</FONT>                    int x;<a name="line.386"></a>
<FONT color="green">387</FONT>                    int frames = 125;<a name="line.387"></a>
<FONT color="green">388</FONT>    <a name="line.388"></a>
<FONT color="green">389</FONT>                    fit = true;<a name="line.389"></a>
<FONT color="green">390</FONT>    <a name="line.390"></a>
<FONT color="green">391</FONT>                    position = 0;<a name="line.391"></a>
<FONT color="green">392</FONT>                    //While more eye movements can fit in idle animation -- calculate random eye movements based on parameters<a name="line.392"></a>
<FONT color="green">393</FONT>                    while (fit) {<a name="line.393"></a>
<FONT color="green">394</FONT>                            left_right = random_numbers.nextInt(2);<a name="line.394"></a>
<FONT color="green">395</FONT>                            if (left_right == 0) {<a name="line.395"></a>
<FONT color="green">396</FONT>                                    left_right = -1;<a name="line.396"></a>
<FONT color="green">397</FONT>                            }<a name="line.397"></a>
<FONT color="green">398</FONT>                            up_down = random_numbers.nextInt(2);<a name="line.398"></a>
<FONT color="green">399</FONT>                            if (up_down == 0) {<a name="line.399"></a>
<FONT color="green">400</FONT>                                    up_down = -1;<a name="line.400"></a>
<FONT color="green">401</FONT>                            }<a name="line.401"></a>
<FONT color="green">402</FONT>                            neg_pos = random_numbers.nextInt(2);<a name="line.402"></a>
<FONT color="green">403</FONT>                            if (neg_pos == 0) {<a name="line.403"></a>
<FONT color="green">404</FONT>                                    neg_pos = -1;<a name="line.404"></a>
<FONT color="green">405</FONT>                            }<a name="line.405"></a>
<FONT color="green">406</FONT>                            interval = (eye_movement_interval + ((int) ((float) (eye_movement_interval_margin * neg_pos) * random_numbers.nextFloat())));<a name="line.406"></a>
<FONT color="green">407</FONT>                            neg_pos = random_numbers.nextInt(2);<a name="line.407"></a>
<FONT color="green">408</FONT>                            if (neg_pos == 0) {<a name="line.408"></a>
<FONT color="green">409</FONT>                                    neg_pos = -1;<a name="line.409"></a>
<FONT color="green">410</FONT>                            }<a name="line.410"></a>
<FONT color="green">411</FONT>                            amplitude_x = left_right * (eye_movement_amplitude + ((int) ((float) (eye_movement_amplitude_margin * neg_pos) * random_numbers.nextFloat())));<a name="line.411"></a>
<FONT color="green">412</FONT>                            neg_pos = random_numbers.nextInt(2);<a name="line.412"></a>
<FONT color="green">413</FONT>                            if (neg_pos == 0) {<a name="line.413"></a>
<FONT color="green">414</FONT>                                    neg_pos = -1;<a name="line.414"></a>
<FONT color="green">415</FONT>                            }<a name="line.415"></a>
<FONT color="green">416</FONT>                            amplitude_y = up_down * (eye_movement_amplitude + ((int) ((float) (eye_movement_amplitude_margin * neg_pos) * random_numbers.nextFloat())));<a name="line.416"></a>
<FONT color="green">417</FONT>                            neg_pos = random_numbers.nextInt(2);<a name="line.417"></a>
<FONT color="green">418</FONT>                            if (neg_pos == 0) {<a name="line.418"></a>
<FONT color="green">419</FONT>                                    neg_pos = -1;<a name="line.419"></a>
<FONT color="green">420</FONT>                            }<a name="line.420"></a>
<FONT color="green">421</FONT>    <a name="line.421"></a>
<FONT color="green">422</FONT>                            //Set the underlying FAP structure<a name="line.422"></a>
<FONT color="green">423</FONT>                            duration = eye_movement_duration + ((int) ((float) (eye_movement_duration_margin * neg_pos) * random_numbers.nextFloat()));<a name="line.423"></a>
<FONT color="green">424</FONT>                            if (interval + duration + duration &lt; 125 - position) {<a name="line.424"></a>
<FONT color="green">425</FONT>                                    position = position + interval;<a name="line.425"></a>
<FONT color="green">426</FONT>                                    x = 1;<a name="line.426"></a>
<FONT color="green">427</FONT>                                    for (i = position; i &lt; position + duration; i++) {<a name="line.427"></a>
<FONT color="green">428</FONT>                                            fapdatabuffer[i].setLowLevelVariables(23, 1);<a name="line.428"></a>
<FONT color="green">429</FONT>                                            fapdatabuffer[i].setLowLevelVariables(24, 1);<a name="line.429"></a>
<FONT color="green">430</FONT>                                            fapdatabuffer[i].setLowLevelVariables(25, 1);<a name="line.430"></a>
<FONT color="green">431</FONT>                                            fapdatabuffer[i].setLowLevelVariables(26, 1);<a name="line.431"></a>
<FONT color="green">432</FONT>                                            fapdatabuffer[i].setLowLevelValues(23, x * (int) ((float) amplitude_x / (float) duration));<a name="line.432"></a>
<FONT color="green">433</FONT>                                            fapdatabuffer[i].setLowLevelValues(24, x * (int) ((float) amplitude_x / (float) duration));<a name="line.433"></a>
<FONT color="green">434</FONT>                                            fapdatabuffer[i].setLowLevelValues(25, x * (int) ((float) amplitude_y / (float) duration));<a name="line.434"></a>
<FONT color="green">435</FONT>                                            fapdatabuffer[i].setLowLevelValues(26, x * (int) ((float) amplitude_y / (float) duration));<a name="line.435"></a>
<FONT color="green">436</FONT>                                            x++;<a name="line.436"></a>
<FONT color="green">437</FONT>                                    }<a name="line.437"></a>
<FONT color="green">438</FONT>                                    position = position + duration;<a name="line.438"></a>
<FONT color="green">439</FONT>                                    x = 1;<a name="line.439"></a>
<FONT color="green">440</FONT>                                    for (i = position; i &lt; position + duration; i++) {<a name="line.440"></a>
<FONT color="green">441</FONT>                                            fapdatabuffer[i].setLowLevelVariables(23, 1);<a name="line.441"></a>
<FONT color="green">442</FONT>                                            fapdatabuffer[i].setLowLevelVariables(24, 1);<a name="line.442"></a>
<FONT color="green">443</FONT>                                            fapdatabuffer[i].setLowLevelVariables(25, 1);<a name="line.443"></a>
<FONT color="green">444</FONT>                                            fapdatabuffer[i].setLowLevelVariables(26, 1);<a name="line.444"></a>
<FONT color="green">445</FONT>                                            fapdatabuffer[i].setLowLevelValues(23, amplitude_x - (x * (int) ((float) amplitude_x / (float) duration)));<a name="line.445"></a>
<FONT color="green">446</FONT>                                            fapdatabuffer[i].setLowLevelValues(24, amplitude_x - (x * (int) ((float) amplitude_x / (float) duration)));<a name="line.446"></a>
<FONT color="green">447</FONT>                                            fapdatabuffer[i].setLowLevelValues(25, amplitude_y - (x * (int) ((float) amplitude_y / (float) duration)));<a name="line.447"></a>
<FONT color="green">448</FONT>                                            fapdatabuffer[i].setLowLevelValues(26, amplitude_y - (x * (int) ((float) amplitude_y / (float) duration)));<a name="line.448"></a>
<FONT color="green">449</FONT>                                            x++;<a name="line.449"></a>
<FONT color="green">450</FONT>                                    }<a name="line.450"></a>
<FONT color="green">451</FONT>                                    position = position + duration;<a name="line.451"></a>
<FONT color="green">452</FONT>                            } else {<a name="line.452"></a>
<FONT color="green">453</FONT>                                    fit = false;<a name="line.453"></a>
<FONT color="green">454</FONT>                            }<a name="line.454"></a>
<FONT color="green">455</FONT>                    }<a name="line.455"></a>
<FONT color="green">456</FONT>            }<a name="line.456"></a>
<FONT color="green">457</FONT>    <a name="line.457"></a>
<FONT color="green">458</FONT>    <a name="line.458"></a>
<FONT color="green">459</FONT>            /**<a name="line.459"></a>
<FONT color="green">460</FONT>             *  Generates MPEG-4 FAPs for idle behaviour<a name="line.460"></a>
<FONT color="green">461</FONT>             *<a name="line.461"></a>
<FONT color="green">462</FONT>             *@param  frames  The number of FAP frames to generate<a name="line.462"></a>
<FONT color="green">463</FONT>             *@return         A list of FAPData MPEG-4 FAPs<a name="line.463"></a>
<FONT color="green">464</FONT>             *@see            metaface.mpeg4.FAPData<a name="line.464"></a>
<FONT color="green">465</FONT>             */<a name="line.465"></a>
<FONT color="green">466</FONT>            public Vector generateIdleFAPs(int frames) {<a name="line.466"></a>
<FONT color="green">467</FONT>                    int i;<a name="line.467"></a>
<FONT color="green">468</FONT>                    Vector output;<a name="line.468"></a>
<FONT color="green">469</FONT>    <a name="line.469"></a>
<FONT color="green">470</FONT>                    output = new Vector();<a name="line.470"></a>
<FONT color="green">471</FONT>    <a name="line.471"></a>
<FONT color="green">472</FONT>                    for (i = 0; i &lt; frames; i++) {<a name="line.472"></a>
<FONT color="green">473</FONT>                            fapdatabuffer[i].reset();<a name="line.473"></a>
<FONT color="green">474</FONT>                    }<a name="line.474"></a>
<FONT color="green">475</FONT>    <a name="line.475"></a>
<FONT color="green">476</FONT>                    generateEyeBlinks();<a name="line.476"></a>
<FONT color="green">477</FONT>                    generateHeadRoll();<a name="line.477"></a>
<FONT color="green">478</FONT>                    generateEyeMovement();<a name="line.478"></a>
<FONT color="green">479</FONT>    <a name="line.479"></a>
<FONT color="green">480</FONT>                    for (i = 0; i &lt; frames; i++) {<a name="line.480"></a>
<FONT color="green">481</FONT>                            output.add(fapdatabuffer[i]);<a name="line.481"></a>
<FONT color="green">482</FONT>                    }<a name="line.482"></a>
<FONT color="green">483</FONT>    <a name="line.483"></a>
<FONT color="green">484</FONT>                    return (output);<a name="line.484"></a>
<FONT color="green">485</FONT>            }<a name="line.485"></a>
<FONT color="green">486</FONT>    <a name="line.486"></a>
<FONT color="green">487</FONT>    <a name="line.487"></a>
<FONT color="green">488</FONT>            /**<a name="line.488"></a>
<FONT color="green">489</FONT>             *  Generates MPEG-4 FAPs for transitioning to the neutral position<a name="line.489"></a>
<FONT color="green">490</FONT>             *<a name="line.490"></a>
<FONT color="green">491</FONT>             *@param  lastframe  The MPEG-4 FAP frame to transition from<a name="line.491"></a>
<FONT color="green">492</FONT>             *@param  frames     The number of frames to use in the transition<a name="line.492"></a>
<FONT color="green">493</FONT>             *@return            A list of FAPData MPEG-4 FAPs<a name="line.493"></a>
<FONT color="green">494</FONT>             *@see               metaface.mpeg4.FAPData<a name="line.494"></a>
<FONT color="green">495</FONT>             */<a name="line.495"></a>
<FONT color="green">496</FONT>            public Vector toNeutralFAPs(FAPData lastframe, int frames) {<a name="line.496"></a>
<FONT color="green">497</FONT>                    int i;<a name="line.497"></a>
<FONT color="green">498</FONT>                    int j;<a name="line.498"></a>
<FONT color="green">499</FONT>                    int val;<a name="line.499"></a>
<FONT color="green">500</FONT>                    int blend;<a name="line.500"></a>
<FONT color="green">501</FONT>                    int in1;<a name="line.501"></a>
<FONT color="green">502</FONT>                    int in2;<a name="line.502"></a>
<FONT color="green">503</FONT>                    Vector output;<a name="line.503"></a>
<FONT color="green">504</FONT>    <a name="line.504"></a>
<FONT color="green">505</FONT>                    output = new Vector();<a name="line.505"></a>
<FONT color="green">506</FONT>    <a name="line.506"></a>
<FONT color="green">507</FONT>                    //Linear transtion for all FAP values to zero over "i" frames<a name="line.507"></a>
<FONT color="green">508</FONT>                    for (i = 0; i &lt; frames; i++) {<a name="line.508"></a>
<FONT color="green">509</FONT>                            output.add(new FAPData());<a name="line.509"></a>
<FONT color="green">510</FONT>                            ((FAPData) output.elementAt(i)).reset();<a name="line.510"></a>
<FONT color="green">511</FONT>                            if (lastframe.visemeMaskSet()) {<a name="line.511"></a>
<FONT color="green">512</FONT>                                    blend = lastframe.getVisemeBlend();<a name="line.512"></a>
<FONT color="green">513</FONT>                                    blend = blend - (int) ((float) (i + 1) * ((float) blend / (float) frames));<a name="line.513"></a>
<FONT color="green">514</FONT>                                    if (blend &lt; 0) {<a name="line.514"></a>
<FONT color="green">515</FONT>                                            blend = 0;<a name="line.515"></a>
<FONT color="green">516</FONT>                                    }<a name="line.516"></a>
<FONT color="green">517</FONT>                                    ((FAPData) output.elementAt(i)).setVisemeValues(lastframe.getViseme1(), 0, blend);<a name="line.517"></a>
<FONT color="green">518</FONT>                                    ((FAPData) output.elementAt(i)).setVisemeVariables(1);<a name="line.518"></a>
<FONT color="green">519</FONT>                            }<a name="line.519"></a>
<FONT color="green">520</FONT>                            if (lastframe.expressionMaskSet()) {<a name="line.520"></a>
<FONT color="green">521</FONT>                                    in1 = lastframe.getExpressionIntensity1();<a name="line.521"></a>
<FONT color="green">522</FONT>                                    in2 = lastframe.getExpressionIntensity2();<a name="line.522"></a>
<FONT color="green">523</FONT>                                    in1 = in1 - (int) ((float) (i + 1) * ((float) in1 / (float) frames));<a name="line.523"></a>
<FONT color="green">524</FONT>                                    if (in1 &lt; 0) {<a name="line.524"></a>
<FONT color="green">525</FONT>                                            in1 = 0;<a name="line.525"></a>
<FONT color="green">526</FONT>                                    }<a name="line.526"></a>
<FONT color="green">527</FONT>                                    in2 = in2 - (int) ((float) (i + 1) * ((float) in2 / (float) frames));<a name="line.527"></a>
<FONT color="green">528</FONT>                                    if (in2 &lt; 0) {<a name="line.528"></a>
<FONT color="green">529</FONT>                                            in2 = 0;<a name="line.529"></a>
<FONT color="green">530</FONT>                                    }<a name="line.530"></a>
<FONT color="green">531</FONT>                                    ((FAPData) output.elementAt(i)).setExpressionValues(lastframe.getExpression1(), in1, lastframe.getExpression2(), in2);<a name="line.531"></a>
<FONT color="green">532</FONT>                                    ((FAPData) output.elementAt(i)).setExpressionVariables(1, 0, 0);<a name="line.532"></a>
<FONT color="green">533</FONT>                            }<a name="line.533"></a>
<FONT color="green">534</FONT>                            for (j = 3; j &lt;= 68; j++) {<a name="line.534"></a>
<FONT color="green">535</FONT>                                    if (lastframe.lowLevelMaskSet(j)) {<a name="line.535"></a>
<FONT color="green">536</FONT>                                            val = lastframe.getLowLevelValue(j);<a name="line.536"></a>
<FONT color="green">537</FONT>                                            val = val - (int) ((float) (i + 1) * ((float) val / (float) frames));<a name="line.537"></a>
<FONT color="green">538</FONT>                                            if (val &lt; 0) {<a name="line.538"></a>
<FONT color="green">539</FONT>                                                    val = 0;<a name="line.539"></a>
<FONT color="green">540</FONT>                                            }<a name="line.540"></a>
<FONT color="green">541</FONT>                                            ((FAPData) output.elementAt(i)).setLowLevelValues(j, val);<a name="line.541"></a>
<FONT color="green">542</FONT>                                            ((FAPData) output.elementAt(i)).setLowLevelVariables(j, 1);<a name="line.542"></a>
<FONT color="green">543</FONT>                                    }<a name="line.543"></a>
<FONT color="green">544</FONT>                            }<a name="line.544"></a>
<FONT color="green">545</FONT>                    }<a name="line.545"></a>
<FONT color="green">546</FONT>                    return (output);<a name="line.546"></a>
<FONT color="green">547</FONT>            }<a name="line.547"></a>
<FONT color="green">548</FONT>    }<a name="line.548"></a>
<FONT color="green">549</FONT>    <a name="line.549"></a>




























































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